[Gaming] Metro & Spec Ops the line – Different War, Similiar Inner Conflict

First thing first, I won’t compare this game for their gameplay or which one is good and which is bad, but instead I want to quick review their struggle as a soldier and how this two games always have a place within my head.

this two games are different from any other war games, why? maybe part of it because it leave  several obvious question while you busy walking around the game shooting people, monster, manequin, or tree if you wanna lighten the mood with improvised comedy, because this is not the games that end up happy.

their story is different, but deep inside, what they’re fighting for is the same

like… the inner struggle within self, the questions of Are you a good person? More precisely, are you unselfish? Are you concerned for the well-being of others? Do you have empathy? Or do you act with self-preservation in mind? Are you blind to the experiences, thoughts, and feelings of others? Are you unconcerned of the plight of those with whom you don’t identify?

and the last……Are you sure you’re doing the right thing?

yea, that’s the questions for this game protagonists

for Metro it’s Artyom

as for Spec Ops The Line, it’s Walker


While I may say that their plight is similiar, there is one constant differences between this two franchise.

for Metro Last light, the game started strong, tense, and unique. you know there is something in this game and you wanna keep digging until to the very end of credit roll. but unfortunately, the game ending is a little bit to…….flat. It is not bad, just….flat.

and then vise versa for Spec ops the line, it started flat, flat like any other all time favorite elementary school kid shooting games. but two words for the ending : “MIND.FUCK.HOLY.SHIT.HOW.COULD–“……okay that’s more than two words, I know.

still, for gamer who loves tragedy, deep story, and shoot there, shoot this, shoot the butt of your team mates. this is I recomended


‘If you have no capacity for violence then you are a healthy productive citizen: a sheep.

If you have a capacity for violence and no empathy for your fellow citizens, then you have defined an aggressive sociopath--a wolf.

But what if you have a capacity for violence, and a deep love for your fellow citizens? Then you are a sheepdog,

a warrior,

someone who is walking the hero’s path.

Someone who can walk into the heart of darkness, 

into the universal human phobia,

and walk out unscathed.”


ever heard those theory? no?yes? well, here it is. let me remind you again then.

have a question about “what the universal human phobia?”. well. are you a human or a monkey? can you guess that by yourself? okay kidding. but, as a human, what do you think it is?

‘snake?’ possible

‘knife?’ close enough

‘violence?’ hey, you are smart, any other thought?

‘death, then?’ the biggest fear for most of us, the sane human, yes correct.

and here what our Artyom and Walker are doing in the rest of the game. facing the uncertainity, walk into the heart of darkness, into the universal human phobia, and… walk out unscathed? are they walk out unscathed? well, that’s up to the ending you get for there is multiple ending that one or two or any of them can make your eye teary

but then again, either it is the sheep, wolf, or even a sheepdog, in this case is a ‘Warriors’. they’re still human, and human have a sins. but here it is another question popping into mind…

Do you understand your greatest sin?

do you, Artyom? Walker?

playing this game as them, you know you can feel their burden, their responsbility and most of all.. their regret (ehem Artyom)  as well as their denial. yes, denial (Walker.. I’m looking at you)

and yes, you spend hours of gameplay shooting things, completing the mission, but that’s not the point. okay that is part of the point actually but deep down it’s more like a test of human faith and it has it’s own little way of judging people throughout the entire game.